A COLLECTION OF INSPIRATIONAL THOUGHTS BY GOVERT JANSE - EDITOR
Random Creative Solution
Start with the end
Embrace the concept
Make the weakest part the best
Take a walk
How would you do it?
Enter a shot too late, leave to early
Whats the most powerful ending?
Change the music
Make mistake prominent
Other opinion might be right as well
Create pauses
If you always want to be right, be willing to change your opinion
Step back and analyze
Start with what intrigues you
Keep it simple
Take the risk
What would Kanye do
Switch from result to exploration
Try the other ideas
What does it communicate?
Do you need everything?
Embrace the problem
Is this the best you can do?
Don't look for the secure solution
Treat your solution as a start
Use what you have
Constraints make it better
Start from scratch
Watch while standing
Make new connections
Mute VO
Mute music
Check shot before or after action
Go for emotion, not continuity
Become beginner's mind
Share your thoughts
Don't cut, build
Seduce, don't persuade
treat audience as participants, not as spectators
Inside the box is the most outside the box place to be
Where you notice the problem is not where the problem is
Use clichés
Unhappy the editor who comes to the edit with a system
Adjust to reality
Kill your darlings
Don't have a preformed idea what the answer is
Distract yourself with other activities
try things, even if you think they won't work
Just let some fires burn
Don't use same thinking to solve problems as used when creating them
Just score one goal, don't worry about end result
Embrace uncertainty
Use less shots
Don't try to make something for everybody
Whats the smallest change you could make, that makes the biggest difference

Sound is what truly convinces the mind it is in a place. In other words: hearing is believing.

Jesse Schell, The Art of Game Design

A friend of mine once told me: you can get away with shitty image quality but never with shitty audio, and for the most part I agree. Unless you can find some creative way to let the bad audio work in your favor, it won’t be accepted by your audience.

Sound serves as a powerful tool to create ambience, set a mood, an atmosphere, and an emotional tone. Sound enhances the viewer’s immersion into your created world.

Image is the gun, sound is the bullet
—Thed Lenssen, director

Ambience—and especially music—are powerful emotional tools in the audio palette. They shape how an edit is felt and perceived. Music can trigger emotion, evoke nostalgia, and create a sense of wonder or tension.

Dialogue is their counterpart: a more rational element, often essential for delivering information and advancing the story.

The synergy between the two creates a rich and layered world, with each element contributing to the impact of the edit, drawing your audience deeper into the narrative world of the film.

Sound doesn’t just support your edit—it shapes it.

The most powerful person in the world is the storyteller

Steve Jobs, co-founder Apple

Picture a sailing ship on the open sea, its sails filled with wind, steadily moving forward.
Now hold that thought…

The story goes that architect Jørn Utzon said these words before he lifted the cloth that covered the maquette of his design of the Sydney Opera House. This image was so powerful that everyone in the room could see nothing but wind-filled sails, along with the full depth of subconscious emotions it carried. This masterclass in storytelling got him the assignment.

Another masterclass: James Cameron walked into the office of a Fox executive to talk about his next project. Although he hadn’t put a single word on paper yet, he arrived well-prepared with a striking painting of the Titanic. When asked what his new project was, he pointed at the painting and said: Romeo and Juliet, on that ship.

Art is not what you see, but what you make others see
—Edgar Degas, painter, sculptor

Around 1920, the Russian filmmaker Lev Kuleshov showed, by using two sequential shots placed together, the audience derived a meaning from that combination. The first shot was always a close-up of a man looking, but the second shot changed with every version. If the second shot was a shot of a plate of food, the audience figured the man must be hungry, while if the second shot was a coffin, the man was filled with grief.

This is what editing is all about: painting pictures for others to see. Beyond deriving meaning from shot combinations, the order of shots also shapes perception. If Jørn Utzon had first shown his maquette, and then explained what the design was all about, I’m convinced it wouldn’t have had the same emotional impact as the other way around.

Great storytelling, whether in architecture, filmmaking, or editing, is about shaping perception. By planting the right image first, creators guide their audience’s emotions and interpretations before a single word is spoken. Jørn Utzon didn’t just present a design—he made people see it. James Cameron didn’t pitch a script—he painted a love story on an ill-fated ship.

The order of images, the framing of an idea, and the emotions attached to them—these are some of the most powerful tools at your disposal. Editing is more than just assembling shots; it’s about crafting an experience that stays with the audience long after the final frame.

The main difference between men and women is that men are lunatics and women are idiots

Rebecca West, author

This is often called the golden era of behavioral research. One area of interest has been the shopping differences between men and women. Women tend to seek out deals, while men generally spend more per item. Young women tend to spend more overall—but as men age, their spending eventually overtakes that of women.

All very interesting, but the attribute that intrigues me most is the idea that “men buy and women shop.” In general, men are result shoppers: women, discovery shoppers. A similar distinction can be made between editors—though it has nothing to do with gender.

Thinking isn’t about decision-making; it’s about movement
—Edward De Bono, philosopher

Some editors dive in without worrying about the final duration. Others aim directly for the target length from the start. Both approaches are valid. They’ll ultimately lead to the same result. Be aware of these different approaches—it’ll make collaboration easier.

Instead of seeing the other as indecisive or too decisive, remember, giant leaps or small stepping stones, it doesn’t matter how you cross the stream.

The successful warrior is the average man with laser-like focus

Bruce Lee, martial artist and superhuman

It’s often said that success at any pursuit requires two things: talent and effort. And of the two, effort is the decisive factor. You obviously need some talent, but luckily you don’t need to be a genius to succeed. Most of us are born average.

When you know better, you do better
—Maya Angelou, poet, writer and activist

At a certain level, editors are quite similar in their craft. So, you need to consider where you can make the difference. For me, it’s about dedication to the craft—in the broadest sense. As someone who considers himself average, I try to understand as much as possible about the process of advertising, which is my main focus. I read pretty much everything I can: books on brand positioning, creative briefs, marketing, strategy—even behavioral science. It’s not that I would like to do those things myself, but it’s these things that affect my work—and having a good understanding of those dynamics helps me make better decisions and become a better collaborator and editor.

The other is simple: going the extra mile. It’s surprisingly rare. The extra effort to make something just a tiny bit better often leads to much better outcomes.

Editing is simple: enter a scene too late, exit too early. Enter the moment the husband confesses to his wife he cheated, and leave the scene the moment she grabs her gun. Then you’re done…

Molly Marlene Stensgaard, editor

“Less is more” is a frequently used term in the edit room. Sadly, it’s not practiced nearly enough. Editing this way can make your film more exciting—and less predictable. By making the story less complete and not as focused on continuity, the dialogue with your audience changes. When you stop spoon-feeding them, they’ll engage more actively with your film. They’ll become more attentive and actually lean in for more.

A great story should be an invitation to think. Not a substitute for thinking.
—Derek Thompson, author

Always try to do the most with the least. With every scene, every shot, ask yourself, “How late can I cut into this? How early can I leave?” Do I need to see them get out of the car—or walk fully out of frame?

Cut away the moment the girl looks into the camera—right after she sets the ball down for the penalty. We’re not interested in seeing her score. Use an Impressionistic construction. Your brain pieces together the information in between that.

What your brain pieces together is stronger than what you see on screen.

Always.

There are known knowns. These are things we know that we know. There are known unknowns… Things that we know we don’t know. But there are also unknown unknowns. These are things we don’t know we don’t know.

Donald Rumsfeld, former U.S. Secretary of Defense

This was the answer Donald Rumsfeld gave to a question at a news briefing back in 2002. It became known as the Rumsfeld Matrix. It’s probably a case of so-called “Churchillian drift,” where quotes migrate over time to more famous figures, since NASA had reportedly used it since the mid-sixties. Whatever the case, it’s an interesting answer.

We all operate with different types of knowledge. Some things are straightforward: we know a soccer match lasts 90 minutes. Other things, like how many people walk to work in Paris each day, we know we don’t know. We could look it up. But then there’s a third category: the things we don’t even know we’re unaware of—until they hit us sideways.

I don’t know what they call it in Texas, but fuck me…
—Gordon Ramsay, chef

That Rumsfeld matrix is surprisingly relevant to storytelling and editing. In the editing process, you’ll encounter all three categories. The known knowns are your planned shots, scripted scenes, and provided music. The known unknowns are elements like alt takes, B-roll or additional music choices that come to mind while making selects or editing—unpredictable but anticipated. Then the unknown unknowns: accidental moments of truth, odd camera flukes, spontaneous emotion, or happy accidents in image, sound, and music that were never part of the plan. And it’s in these unscripted, unanticipated, raw, real and accidental moments that the power of storytelling lies. So, stay alert to the unexpected. Embracing that uncertainty isn’t just part of the job; it’s where the storytelling really begins.

If you can’t hide it, paint it red

Billy McComb, magician

Back in the day, a friend of mine had a red pimple on his arm that stuck around for years, defying every attempt to get rid of it. He always joked, “One day I’m gonna do something with it.” Sure enough, one day he came back from the tattoo studio with a clown inked on his arm—its nose the same vivid red. It’s like a magician’s misdirection—if part of the trick can’t be hidden, draw attention to it and make it part of the show.

Every adversity brings with it the seed of an equivalent advantage.
—Napoleon Hill, author

Years ago, a court order required us to remove a street-fight scene from a skate documentary. Instead of swapping in new footage or restructuring the edit to work without that scene, we chose a different approach. We decided to animate the original scene, re-recorded the audio, and add a title card stating that the original footage was removed due to the court order C/13/561163/ KG ZA 14-339 CB/SV. By embracing and emphasizing it, the problematic scene became more powerful.

I’m a firm believer in letting some fires burn. If you can’t solve it without actually doing more damage to the film, leave it be. If you run into continuity errors, make them part of the edit style. If the recorded audio is bad, throw it out. Find a way to make the shortcomings work in your favor.

Never let success get to your head and never let failure get to your heart

Drake, musician

I always love encountering problems in edits. It forces you to come up with solutions and become creative. If there hadn’t been a problem, the edit wouldn’t have turned out the way it did.

One time I had to edit something featuring Diplo. Most of the footage was jittery and anxious, while a few shots were clean and very aesthetic. That contrast made it challenging to cut everything together, and matching the look of the other finished films in the campaign proved nearly impossible. Still, I needed an approach that would make all the footage work—one where every camera shake, or sudden adjustment felt tied to the action and added to the film’s believability.

Then I figured it out: I’d cut it like a trailer for a (nonexistent) Diplo reality soap. And that’s when the edit started working. Once I accepted that the original approach had failed and allowed myself to try something different, all shots became usable and exciting.

It’s not the note you play that’s the wrong noteit’s the note you play afterwards that makes it right or wrong
—Miles Davis, legend

Get comfortable with failure. It’s an invitation to rethink your approach and often leads you to creative ideas you’d never have imagined, proving the theory that a high failure rate is associated with innovation. Trying to avoid failure isn’t a useful strategy in editing.

You need to figure out which ideas work, and which don’t. And the only way to do this is by trying them. Each outcome, good or bad, will give you better insight into what works—and why—leading to a better film. Without trying, you can’t draw conclusions, making it more difficult to move on.

[When people get lost] they really do circle past the same tree over and over again—it doesn’t just happen in movies

Michael Bond, author

When the pressure’s on during an edit and you feel lost, you should lean back and think through your next step before taking action. There’s a natural urge to just do something—anything, really— but that’s exactly the wrong move. It creates the illusion of moving forward, but in reality, that kind of senseless movement just leads you past the same tree over and over again. Research backs this up as well. When people get lost in the wilderness, their irresistible urge to keep moving often leads them in circles. Apparently, “without a clear visible fixed external cue, we can’t walk a straight line for more than a few meters.” On the plus side, you’re no worse off than before. But you’re no closer to rescue either.

To be lost is as legitimate a part of your process as being found
—Alex Ebert, musician

But what should you do? For starters, don’t let emotions take over. Analyze. Step back, look at the edit from a distance (literally), and create some space in your head to properly assess the problem. Not having your hands on the keyboard might feel like you’re losing valuable time. But that brief pause actually heightens the pressure just enough to bring you to a focused, productive peak, instead of a frantic one.

Commit to a solution, then focus on the best way to get there. Don’t let anyone—especially yourself—derail the process. There’s no time for that. Sit back—and enjoy it.

Dream as big as you want, just know it’s only the first step

2 Chainz, rapper

Photographer Arno Minkkinen has a great theory called the Helsinki Bus Station. In it, he describes a bus station in Helsinki with multiple bus lines that follow the same route initially. Each stop represents a year in your creative career (a photographic career, in his case). You pick a path—say, platinum nudes—and after three stops, you’ve built up a solid portfolio, or so you think. But then someone mentions other artists doing similar work. Disheartened, you hop off, grab a cab back to the station, and try a new platform, try other styles—only to face the same conclusions after a few years.

So, what should you do?

Minkkinen’s advice is to “Stay on the bus. Stay on the fucking bus.” Why? Because eventually, the buses diverge—each on its own unique journey. As you stay on, stop by stop, your own distinct path unfolds. Over time, you reach rarer destinations with fewer passengers and that’s when you find your own voice.

It’s the sea herself that fashions the boats
—Alain Chartier, poet

Shared influences and constraints are inevitable—and even essential. Embrace the paradox that working within the same conditions as others – whether that’s the ocean’s physics or a shared artistic tradition-is precisely what allows your unique voice to eventually emerge.

It’s not glamorous advice, but it’s true: to become a good editor, you have to edit. You have to put in the hours and the late nights, learning where you stand, what you’re strong at, and where you still need to grow.

Just as you wouldn’t expect to master woodworking after reading a book or to land a perfect flip after watching a few skate videos, you can’t expect to be an instant expert at editing.

Stick with it long enough, and your voice will emerge.

Inside the box is arguably the most ‘outside the box’ place to be

Adrian Holmes, Lowe & Partners Worldwide

You should always embrace the concept at the heart of the job you’re working on. It’s the idea that was sold to the client—the one they expect to see. But this doesn’t mean your role as editor becomes that of an executioner. They could have hired anyone for that. You’re hired because of the creative input you can add to the project. And that’s exactly what you should do.

Give me the freedom of a tight brief
—David Ogilvy

Your opinion about a concept doesn’t matter; your opinion about its interpretation does. Realizing this role is, in a strange way, liberating—and will drive you to do better work. Instead of looking at concepts (or budgets, lack of time, region-specific demands, etc.) as limitations, step up to the plate and embrace them. You’ll find that it’s because of these constraints that you come up with ingenious solutions.

You must first be limited in order to become limitless.

Ceci n’est pas une pipe

René Magritte, painter

This is NOT a how-to blog on editing.

NO transitions

NO fancy effects

NO shortcuts

NO software tricks

NO project organization tips

NO lessons. Period.

Instead, what you’ll find here is a collection—
A weekly series of thoughts, reflections, and insights.

Roy Choi, the chef behind L.A.’s Kogi truck phenomenon, once told a story about how Korean immigrant families would pool their money to help one family get ahead—then repeat the process for the next. It’s called a gye—a system built on community support and mutual uplift. When one person rises, everyone benefits.

That’s the spirit of this site.

Like families investing in each other’s success, when you share editing knowledge, you’re helping each other level up. It’s not a zero-sum game; when you grow, the whole community grows with you.

So here’s to growing.
No rules—just vibes.